Usability Evaluation of e-KuPang: Digital Kuda Kepang Courseware for Mathematics Learning
- DOI
- 10.2991/978-2-38476-098-5_42How to use a DOI?
- Keywords
- Digital Kuda Kepang; e-KuPang; Mathematics; Higher-Order Thinking Skills
- Abstract
e-KuPang is an interactive mathematics education courseware that employs the representation concept to promote Kuda Kepang and enable Level 1 (Year 1 to 3) students to learn mathematics in a creative way. Students find the existing education system to be rather tedious since study sessions are too lengthy and lack interaction. In addition, students perform poorly in mathematics because they struggle to master the subject. Mathematics abilities and performance are negatively affected by traditional teaching methods, but innovative multimedia technology can boost students’ enthusiasm in studying mathematics. There is no other existing mathematics courseware that utilised Kuda Kepang elements to teach students. In addition, this project’s learning module and quiz module used HOTs and representation concepts to pique students’ interest in mathematics. Kuda Kepang dance is a traditional Malaysian performing art that has been practiced for generations and is widely popular in Johor. Currently, fewer successors are eager to study it, leading to its gradual extinction. This project’s main objective is to design and develop electronic Kuda Kepang (e-KuPang) while promoting the beauty of Kuda Kepang and engaging students’ interest in studying mathematics. This project examines whether e-KuPang achieved its goals by employed a quantitative methodology and 30 primary school students were involved. Summative evaluation results focus on usability of the e-KuPang’s user interface design (4.6), ease of use (4.4), and effectiveness (4.1). Therefore, it can be concluded that this is an effective project with a high level of usability. It is intended that by including the representation concept into e-KuPang, students would be able to study and solve mathematics in an engaging manner.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Jasni Ahmad AU - Gee Hui Yee AU - Tan Soon Jing AU - Fakhrul Anuar Aziz PY - 2023 DA - 2023/08/31 TI - Usability Evaluation of e-KuPang: Digital Kuda Kepang Courseware for Mathematics Learning BT - Proceedings of the International Conference on Communication and Media 2022 (i-COME 2022) PB - Atlantis Press SP - 491 EP - 497 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-098-5_42 DO - 10.2991/978-2-38476-098-5_42 ID - Ahmad2023 ER -