Narrative Experience of Animation Based on Virtual Reality Technology: Take the League of Legends: Arcane as an Example
- DOI
- 10.2991/978-94-6463-192-0_108How to use a DOI?
- Keywords
- Virtual reality technology; Narrative experience; Animation; League of Legends: Arcane
- Abstract
This paper first analyzes how League of Legends: Arcane uses the virtual camera mapping technology to achieve the audience's personal narrative experience; Then it analyzes that the on-site immersion of virtual images realizes the audience's aesthetic transcendence from visual wonders to emotional experience, and obtains a more real, rich and free viewing experience. On this basis, it summarizes that the effective intervention of virtual reality technology has developed human sensory functions, improved the all-round emotional experience, and the audience's vision has followed the development of technology into the combination effect of virtual images to experience narrative wonders. Virtual reality technology gives us the possibility to talk about the relationship between people and images beyond the dualistic opposition mode. With the revolutionary development of animation technology, narrative experience will become the core of animation creation.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Wenjuan Chai AU - Hao Fang PY - 2023 DA - 2023/07/04 TI - Narrative Experience of Animation Based on Virtual Reality Technology: Take the League of Legends: Arcane as an Example BT - Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023) PB - Atlantis Press SP - 835 EP - 841 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-192-0_108 DO - 10.2991/978-94-6463-192-0_108 ID - Chai2023 ER -