Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023)

Narrative Experience of Animation Based on Virtual Reality Technology: Take the League of Legends: Arcane as an Example

Authors
Wenjuan Chai1, *, Hao Fang1
1Guangzhou Academy of Fine Arts, Guangzhou, China
*Corresponding author. Email: okeefe@163.com
Corresponding Author
Wenjuan Chai
Available Online 4 July 2023.
DOI
10.2991/978-94-6463-192-0_108How to use a DOI?
Keywords
Virtual reality technology; Narrative experience; Animation; League of Legends: Arcane
Abstract

This paper first analyzes how League of Legends: Arcane uses the virtual camera mapping technology to achieve the audience's personal narrative experience; Then it analyzes that the on-site immersion of virtual images realizes the audience's aesthetic transcendence from visual wonders to emotional experience, and obtains a more real, rich and free viewing experience. On this basis, it summarizes that the effective intervention of virtual reality technology has developed human sensory functions, improved the all-round emotional experience, and the audience's vision has followed the development of technology into the combination effect of virtual images to experience narrative wonders. Virtual reality technology gives us the possibility to talk about the relationship between people and images beyond the dualistic opposition mode. With the revolutionary development of animation technology, narrative experience will become the core of animation creation.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
4 July 2023
ISBN
978-94-6463-192-0
ISSN
2667-128X
DOI
10.2991/978-94-6463-192-0_108How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Wenjuan Chai
AU  - Hao Fang
PY  - 2023
DA  - 2023/07/04
TI  - Narrative Experience of Animation Based on Virtual Reality Technology: Take the League of Legends: Arcane as an Example
BT  - Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023)
PB  - Atlantis Press
SP  - 835
EP  - 841
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-192-0_108
DO  - 10.2991/978-94-6463-192-0_108
ID  - Chai2023
ER  -