Design of Juvenile Chain Boxing Scoring System Based on Deep Learning
- DOI
- 10.2991/978-94-6463-192-0_109How to use a DOI?
- Keywords
- Martial arts scoring; action quality evaluation
- Abstract
Computer vision technology has significant implications for advancing martial arts education. The Ministry of Education aims to integrate martial arts into the campus curriculum evaluation system as part of promoting martial arts culture. In 2016, Shanghai added martial arts as a subject to the senior high school entrance examination for the first time. The system introduced in this paper is designed to provide real-time feedback and objective assessment of martial arts movements, particularly in the context of the senior high school entrance examination in Shanghai. Unlike traditional exam scoring methods, this system utilizes computer vision technology, including human body pose estimation and action recognition, and is based on the Transformer architecture. The system provides accurate posture matching scores, feedback, and a guided juvenile chain boxing teaching system, which can improve learning efficiency and reduce assessment costs. The aim is to promote fair and objective sports scoring in the Entrance Examination and aid the Shanghai Wushu Sports Entrance Examination. The system has also been deployed in a client software for testing purposes.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Mingxuan Li AU - Feng Tian AU - Tianfeng Lu AU - Shuting Ni PY - 2023 DA - 2023/07/04 TI - Design of Juvenile Chain Boxing Scoring System Based on Deep Learning BT - Proceedings of the 2023 2nd International Conference on Educational Innovation and Multimedia Technology (EIMT 2023) PB - Atlantis Press SP - 842 EP - 847 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-192-0_109 DO - 10.2991/978-94-6463-192-0_109 ID - Li2023 ER -