Proceedings of the 2022 2nd International Conference on Education, Information Management and Service Science (EIMSS 2022)

Application of Virtual Reality Technology in Sculpture Art

Authors
Linlin Shi1, *
1Jingdezhen Ceramic University, Jingdezhen, Jiangxi, China
*Corresponding author. Email: 147942265@qq.com
Corresponding Author
Linlin Shi
Available Online 12 December 2022.
DOI
10.2991/978-94-6463-024-4_71How to use a DOI?
Keywords
virtual reality; sculpture art; sculpture modeling
Abstract

With the rapid development and application of digital technology, it has become a normal phenomenon to use different types of new media and emerging technologies to create sculptures. The rapid development of today’s sculpture art is closely related to the vigorous technological innovation behind it. Therefore, the integration of modern technology and sculpture art is an inevitable trend. How to apply virtual reality technology to sculpture art performance has also attracted the attention and attention of many artists. Based on this, this paper introduces the advantages of applying virtual reality technology in sculpture creation, analyzes the influence of virtual reality characteristics on sculpture, and puts forward a concrete application method of interactive sculpting modeling with mesh deformation in virtual space, hoping to provide reference and help for the combination of virtual reality and sculpture art.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 2nd International Conference on Education, Information Management and Service Science (EIMSS 2022)
Series
Atlantis Highlights in Computer Sciences
Publication Date
12 December 2022
ISBN
978-94-6463-024-4
ISSN
2589-4900
DOI
10.2991/978-94-6463-024-4_71How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Linlin Shi
PY  - 2022
DA  - 2022/12/12
TI  - Application of Virtual Reality Technology in Sculpture Art
BT  - Proceedings of the 2022 2nd International Conference on Education, Information Management and Service Science (EIMSS 2022)
PB  - Atlantis Press
SP  - 681
EP  - 690
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-024-4_71
DO  - 10.2991/978-94-6463-024-4_71
ID  - Shi2022
ER  -