Feature Selection Based on Function Model of Game Fusion
- DOI
- 10.2991/eeic-13.2013.29How to use a DOI?
- Keywords
- game theory; information fusion; feature selection
- Abstract
The paper introduces a new method of feature selection through the function model of game fusion. We use the traditional three steps of accomplishing feature selection by the fusion model: Firstly, fusion model can preprocess the input information, classify the information into conflict data, redundant data and complementary data, and filter the conflict data. Then, it transmits the preprocessed data to the modules of the information center. Finally, fusion model achieves the optimal situation through the fusion algorithm. We discover the complexity of these three steps will be high when the size of features is huge. Therefore, we draw on the experience of feature division and reduce the size of strategy set from power set of features to the features set.
- Copyright
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Lin Gu AU - Yang Zeng AU - Shardrom Johnson AU - Daniel Hsu PY - 2013/12 DA - 2013/12 TI - Feature Selection Based on Function Model of Game Fusion BT - Proceedings of the 3rd International Conference on Electric and Electronics PB - Atlantis Press SP - 123 EP - 126 SN - 1951-6851 UR - https://doi.org/10.2991/eeic-13.2013.29 DO - 10.2991/eeic-13.2013.29 ID - Gu2013/12 ER -