Design and Implementation of Texture Mapping in Parallel
Authors
Wen Xu, Jungang Han
Corresponding Author
Wen Xu
Available Online December 2013.
- DOI
- 10.2991/eeic-13.2013.20How to use a DOI?
- Keywords
- computer graphics; parallel algorithm; texture mapping.
- Abstract
Texture mapping is an important part of the realistic graphics rendering process. In this paper we parallelize the algorithm for traditional texture mapping to improve the running speed of the program. The experimental results show that, the speed-up of the program can reach to 1.92 in average.
- Copyright
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Wen Xu AU - Jungang Han PY - 2013/12 DA - 2013/12 TI - Design and Implementation of Texture Mapping in Parallel BT - Proceedings of the 3rd International Conference on Electric and Electronics PB - Atlantis Press SP - 86 EP - 89 SN - 1951-6851 UR - https://doi.org/10.2991/eeic-13.2013.20 DO - 10.2991/eeic-13.2013.20 ID - Xu2013/12 ER -