Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)

Museum Investigating Learning Experience Model Based on Mathematical Statistics

Authors
Jinghong Lin1, Shengzhao Yu1, *
1School of Visual Arts Design, Guangzhou Academy of Fine Arts, Panyu District, Guangzhou, China
*Corresponding author. Email: edwin558369@gmail.com
Corresponding Author
Shengzhao Yu
Available Online 17 December 2022.
DOI
10.2991/978-94-6463-046-6_90How to use a DOI?
Keywords
Museum Experience; Mathematical Statistics; Audience Research Motivation; Experience Design
Abstract

The integration of computer technology and digital media enhances the creativity of investigating learning experiences in museums. However, the advance in computer technology and multimedia has changed the relationship between information and audiences in an exhibition space. In this paper, the experience design method is used to improve the integration of computer technology and multimedia in museums. Furthermore, the experience design method is applied to the investigating learning experience of museum visitors. This study presents the author’s analysis of museums’ unique education environment with visitors’ motivations as the center. A questionnaire was distributed to visitors to museum visitors to investigate the influencing factors of investigating learning during the visit. Excel 2010 and SPSS 25.0 software were used to process and analyze the collected data. The main statistical analysis methods are Kruskal-Waillis H test and χ2 test, and the test standard is α = 0.05. Thus, an investigating-learning-oriented strategy model of museum exhibition is proposed. Finally, the model is verified by the case analysis, in order to realize the independent choice of the educational information content during the visit, likewise, an interactive relation between visitors and the information is proposed.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)
Series
Advances in Computer Science Research
Publication Date
17 December 2022
ISBN
978-94-6463-046-6
ISSN
2352-538X
DOI
10.2991/978-94-6463-046-6_90How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jinghong Lin
AU  - Shengzhao Yu
PY  - 2022
DA  - 2022/12/17
TI  - Museum Investigating Learning Experience Model Based on Mathematical Statistics
BT  - Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)
PB  - Atlantis Press
SP  - 792
EP  - 804
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-046-6_90
DO  - 10.2991/978-94-6463-046-6_90
ID  - Lin2022
ER  -