Research on the Hobson’s Choice Effect in Games
- DOI
- 10.2991/978-2-38476-018-3_24How to use a DOI?
- Keywords
- Games; Games Balance; Hobson choice; interactive design; games design
- Abstract
Nowadays, games usually provide a lot of options for players. Players can choose the way that they like to play games. However, some dominant strategies in games may break the game balance. The dominant strategy may become the only option for players even though there are other options. In addition, some choices in games may not be suitable for different levels of players. Finally, it decreases the gameplay and wastes other game assets. Keeping the game balance between different options can be a method to avoid the dominant strategy. This research analyzes the problem of game strategy balance through relevant theories, and tries to find some methods to solve this problem.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Jiasen Ding PY - 2023 DA - 2023/03/01 TI - Research on the Hobson’s Choice Effect in Games BT - Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022) PB - Atlantis Press SP - 233 EP - 239 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-018-3_24 DO - 10.2991/978-2-38476-018-3_24 ID - Ding2023 ER -