Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022)

Research on the Hobson’s Choice Effect in Games

Authors
Jiasen Ding1, *
1Games Design, University of the Arts London, London, UK
*Corresponding author. Email: 1412712126@qq.com
Corresponding Author
Jiasen Ding
Available Online 1 March 2023.
DOI
10.2991/978-2-38476-018-3_24How to use a DOI?
Keywords
Games; Games Balance; Hobson choice; interactive design; games design
Abstract

Nowadays, games usually provide a lot of options for players. Players can choose the way that they like to play games. However, some dominant strategies in games may break the game balance. The dominant strategy may become the only option for players even though there are other options. In addition, some choices in games may not be suitable for different levels of players. Finally, it decreases the gameplay and wastes other game assets. Keeping the game balance between different options can be a method to avoid the dominant strategy. This research analyzes the problem of game strategy balance through relevant theories, and tries to find some methods to solve this problem.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 March 2023
ISBN
10.2991/978-2-38476-018-3_24
ISSN
2352-5398
DOI
10.2991/978-2-38476-018-3_24How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jiasen Ding
PY  - 2023
DA  - 2023/03/01
TI  - Research on the Hobson’s Choice Effect in Games
BT  - Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022)
PB  - Atlantis Press
SP  - 233
EP  - 239
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-018-3_24
DO  - 10.2991/978-2-38476-018-3_24
ID  - Ding2023
ER  -