Research on Application of Unity3D in Virtual Battlefield Environment
Authors
Jian Wu, Yaxiong Li, Qingguo Liu, Guohua Su, Kaifeng Liu
Corresponding Author
Jian Wu
Available Online June 2017.
- DOI
- 10.2991/caai-17.2017.105How to use a DOI?
- Keywords
- unity3d; virtual reality; battlefield environment; 3dmax modeling
- Abstract
Virtual battle environment is an important visible platform for combat simulation. There-dimensional scene simulation is a basic part of virtual battlefield environment. Researching on application of unity3D in virtual battlefield environment is very meaningful. In the paper, involved subjects of there-dimensional scene simulation system based on Unity3D were discussed. The technical route of there-dimensional scene simulation system was researched. The development and application showed that there-dimensional scene simulation system based on Unity3D was feasible.
- Copyright
- © 2017, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Jian Wu AU - Yaxiong Li AU - Qingguo Liu AU - Guohua Su AU - Kaifeng Liu PY - 2017/06 DA - 2017/06 TI - Research on Application of Unity3D in Virtual Battlefield Environment BT - Proceedings of the 2017 2nd International Conference on Control, Automation and Artificial Intelligence (CAAI 2017) PB - Atlantis Press SP - 465 EP - 468 SN - 1951-6851 UR - https://doi.org/10.2991/caai-17.2017.105 DO - 10.2991/caai-17.2017.105 ID - Wu2017/06 ER -