The Effectiveness of Group Counselling with Monopoly Game Media to Improve the Students’ Self-Confidence
- DOI
- 10.2991/assehr.k.200529.159How to use a DOI?
- Keywords
- group counselling, monopoly game media, students’ self-confidence
- Abstract
This current study aims at investigating the effectiveness of guidance and counselling with monopoly game media to improve to self-confidence of students in SMA Muhammadiyah 1 Magelang City. To do so, it employs experimental study with AOD (After Only Design). The result showed that guidance and counselling with monopoly game effectively improve the students’ self-confidence. It was proven from the difference scores of self-confidence scale between experimental and control group in which the improvement of the experimental group is greater than the control group. The result of Paired sample Test showed significance coefficient 0.001< 0.05, indicating that guidance and counselling with monopoly media is effective to improve the students’ self-confidence in SMA Muhammadiyah 1 Magelang City. The implications of increasing self- confidence, look increasingly human, increasing communication skills, believing in self-reliance and being able to think positively.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Astiwi Kurniati AU - Paramita Nuraini PY - 2020 DA - 2020/05/04 TI - The Effectiveness of Group Counselling with Monopoly Game Media to Improve the Students’ Self-Confidence BT - Proceedings of the 1st Borobudur International Symposium on Humanities, Economics and Social Sciences (BIS-HESS 2019) PB - Atlantis Press SP - 753 EP - 755 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200529.159 DO - 10.2991/assehr.k.200529.159 ID - Kurniati2020 ER -