Proceedings of the Annual International Conference of Business and Public Administration (AICoBPA 2018)

Exploring the Immersion and Telepresence in Gamified Virtual Tourism Experience toward Tourist’s Behaviour

Authors
Aniesa Samira Bafadhal, Muhammad Rosyihan Hendrawan
Corresponding Author
Aniesa Samira Bafadhal
Available Online August 2019.
DOI
10.2991/aicobpa-18.2019.12How to use a DOI?
Keywords
virtual tourism; gamificatio; immersion; telepresence; attitude; revisit intention
Abstract

Research and application of virtual tourism has been rapidly developing in the industrial era 4.0. However, research about perspective of tourist behavior in virtual tourism is still lacking, especially in Indonesia. This research method used is explanatory research with a survey that implemented on tourist to gamification-based virtual tourism presented of Virtual Arena in Jawa Timur Park 3. The results of the analysis shows that the ability to create virtual experiences in the form of immersion is not necessarily followed by the ability to provide telepresence experiences for a virtual destination, therefore it produces different effects on tourist behavior such as attitude and revisit intention.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the Annual International Conference of Business and Public Administration (AICoBPA 2018)
Series
Advances in Economics, Business and Management Research
Publication Date
August 2019
ISBN
978-94-6252-783-6
ISSN
2352-5428
DOI
10.2991/aicobpa-18.2019.12How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Aniesa Samira Bafadhal
AU  - Muhammad Rosyihan Hendrawan
PY  - 2019/08
DA  - 2019/08
TI  - Exploring the Immersion and Telepresence in Gamified Virtual Tourism Experience toward Tourist’s Behaviour
BT  - Proceedings of the Annual International Conference of Business and Public Administration (AICoBPA 2018)
PB  - Atlantis Press
SP  - 53
EP  - 56
SN  - 2352-5428
UR  - https://doi.org/10.2991/aicobpa-18.2019.12
DO  - 10.2991/aicobpa-18.2019.12
ID  - Bafadhal2019/08
ER  -