Exploring the Immersion and Telepresence in Gamified Virtual Tourism Experience toward Tourist’s Behaviour
- DOI
- 10.2991/aicobpa-18.2019.12How to use a DOI?
- Keywords
- virtual tourism; gamificatio; immersion; telepresence; attitude; revisit intention
- Abstract
Research and application of virtual tourism has been rapidly developing in the industrial era 4.0. However, research about perspective of tourist behavior in virtual tourism is still lacking, especially in Indonesia. This research method used is explanatory research with a survey that implemented on tourist to gamification-based virtual tourism presented of Virtual Arena in Jawa Timur Park 3. The results of the analysis shows that the ability to create virtual experiences in the form of immersion is not necessarily followed by the ability to provide telepresence experiences for a virtual destination, therefore it produces different effects on tourist behavior such as attitude and revisit intention.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Aniesa Samira Bafadhal AU - Muhammad Rosyihan Hendrawan PY - 2019/08 DA - 2019/08 TI - Exploring the Immersion and Telepresence in Gamified Virtual Tourism Experience toward Tourist’s Behaviour BT - Proceedings of the Annual International Conference of Business and Public Administration (AICoBPA 2018) PB - Atlantis Press SP - 53 EP - 56 SN - 2352-5428 UR - https://doi.org/10.2991/aicobpa-18.2019.12 DO - 10.2991/aicobpa-18.2019.12 ID - Bafadhal2019/08 ER -