A Simple and Efficient Collision Detection Algorithm and its Implementation
Authors
Yanpeng Sun
Corresponding Author
Yanpeng Sun
Available Online December 2013.
- DOI
- 10.2991/wiet-13.2013.35How to use a DOI?
- Keywords
- XNA; Racing game; Collision detection
- Abstract
Border collision is an important function in the game, but the existing methods, like bounding box, octree, etc. are complex and they require extensive scene statistics for support. However, XNA-based 3D racing game achieved a simple and effective collision detection algorithm, which could properly resolve problems emerged during the designing of racing game.
- Copyright
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yanpeng Sun PY - 2013/12 DA - 2013/12 TI - A Simple and Efficient Collision Detection Algorithm and its Implementation BT - Proceedings of the AASRI Winter International Conference on Engineering and Technology (AASRI-WIET 2013) PB - Atlantis Press SP - 151 EP - 153 SN - 1951-6851 UR - https://doi.org/10.2991/wiet-13.2013.35 DO - 10.2991/wiet-13.2013.35 ID - Sun2013/12 ER -