Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management
- DOI
- 10.2991/ijndc.2015.3.3.5How to use a DOI?
- Keywords
- Load balancing, master-worker model, MMORPG, area-of-interest
- Abstract
This paper studies the load balancing problem in distributed systems designed for massively multiplayer online role-playing games (MMORPGs). More concretely, we consider a distributed system of master- worker type in which each worker is associated with a particular region in the game field, and propose a scheme to balance the load of workers as much as possible. The basic idea of the proposed scheme is to dynamically adjust the number of workers associated with each region according to the number of players in the region. The performance of the scheme is evaluated by simulation. The simulation results indicate that it reduces the response time of a previous scheme proposed by Yu et al. by about 50%, which varies depending on the mobility pattern of the players.
- Copyright
- © 2017, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - JOUR AU - Satoshi Fujita PY - 2015 DA - 2015/08/01 TI - Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management JO - International Journal of Networked and Distributed Computing SP - 177 EP - 184 VL - 3 IS - 3 SN - 2211-7946 UR - https://doi.org/10.2991/ijndc.2015.3.3.5 DO - 10.2991/ijndc.2015.3.3.5 ID - Fujita2015 ER -