Development of a Motor Physical Activity Game Model to Improve Self-Control and Memory of Children with Visual Impairment in Special Schools (SLB)
- DOI
- 10.2991/978-94-6463-356-6_23How to use a DOI?
- Keywords
- Motor activity game model; concentration; self-control; memory; children with intellectual disabilities
- Abstract
Research to produce products in the form of motor physical activity game models in accordance with the characteristics of student conditions, whose implementation is easy, cheap, fun and safe and effective to improve self-control and memory of children with intellectual disabilities. The development model uses Borg and Gall. The empirical validation test used 30 students with intellectual disabilities and a large-scale trial of 49 children with intellectual disabilities at SLB Marsudi Putra I Bantul. Design product game trials using Expert Judgemet which produced a motor physical activity game model for students with intellectual disabilities namely; (1) sprint to pick up color balls on command, (2) jump over cons according to color, (3) install number pazels, (4) throw balls into circles, (5) crawl in Holahop tunnels. Data analysis techniques use quantitative and qualitative discriptive, and for product refinement and model feasibility using Data analysis Anova General Multifariat.. Data collection was obtained through mototic physical activity, research instruments in the form of tests Stroop Calor Word (the child mentions the color of the number instead of the number), to measure self-control and memory is measured using the Wopdcoch Johson III Cognitive Buttery test (the child sees and names 3 numbers randomly and repeats without looking). The results obtained that a motor physical activity game model has been developed to improve (1) running fast to pick up color balls according to orders, (2) jumping over cons according to color, (3) installing number pazels, (4) throwing balls into circles, (5) crawling in Holahop tunnels.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Bernadeta Suhartini AU - Rachmah Laksmi Ambardini AU - Panggung Sutapa AU - Sumaryanti Sumaryanti PY - 2023 DA - 2023/12/31 TI - Development of a Motor Physical Activity Game Model to Improve Self-Control and Memory of Children with Visual Impairment in Special Schools (SLB) BT - Proceedings of the 6th Yogyakarta International Seminar on Health, Physical Education and Sport Science (YISHPESS 2023) PB - Atlantis Press SP - 194 EP - 202 SN - 2468-5739 UR - https://doi.org/10.2991/978-94-6463-356-6_23 DO - 10.2991/978-94-6463-356-6_23 ID - Suhartini2023 ER -