Segmentation Algorithm for Digital Sea-floor Terrain Based on Rolling Ball Transform
- DOI
- 10.2991/wcnme-19.2019.41How to use a DOI?
- Keywords
- digital depth model; terrain segmentation; rolling circle transform; rolling ball transform; scale; algorithm
- Abstract
Based on the analysis of the essential principle of the two dimensional rolling circle transform algorithm, and by means of rolling circle transform dimensional extension, the paper has brought forward the conception of rolling ball transform. By which quantitative analysis has been done for marine topography included in DDM, and the segmentation algorithm for digital sea-floor terrain considering scale factor is erected. Some experiments that under the condition of VC++ have been done to validate the algorithm’s validity. The experiments show that the algorithm could preferably identify and classify the marine topography, meantime, realize the segmentation of diversified sea-floor terrain in multi-scale factors according to buffer radius.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Jian Dong AU - Rencan Peng AU - Yang Chen AU - Han Zhu AU - Guohui Liu AU - Minghui Li PY - 2019/06 DA - 2019/06 TI - Segmentation Algorithm for Digital Sea-floor Terrain Based on Rolling Ball Transform BT - Proceedings of the 2019 International Conference on Wireless Communication, Network and Multimedia Engineering (WCNME 2019) PB - Atlantis Press SP - 172 EP - 177 SN - 2352-538X UR - https://doi.org/10.2991/wcnme-19.2019.41 DO - 10.2991/wcnme-19.2019.41 ID - Dong2019/06 ER -