Proceedings of the 1st World Conference on Social and Humanities Research (W-SHARE 2021)

Educational Game Development for Improving Student Learning Outcomes in Vocational High School

Authors
Fathahillah Fathahillah*
Department of Engineering, Universitas Negeri Makassar, Makassar, Indonesia
*Corresponding author. Email: fathahillah@unm.ac.id
Corresponding Author
Fathahillah Fathahillah
Available Online 11 April 2022.
DOI
10.2991/assehr.k.220402.067How to use a DOI?
Keywords
Educational games; ISO 9126; learning outcomes
Abstract

This study aims to produce a learning media product Educational Game Media to improve student learning outcomes in Basic Network subjects in Vocational High School (SMK. This study uses Research and Development (R&D) research methods and then developed and tested its effectiveness using the Whole Life Cycle (SHM) multimedia development method which consists of the analysis stage, design stage, development stage, implementation stage, and assessment stage. Before moving on to the implementation stage, the Educational Game Media was tested using the ISO 9126 software testing model with testing from aspects of Functionality, maintainability, portability, and usability testing. Overall, the characteristics of ISO 9126 tested indicate that the media is suitable for use. At the assessment stage, data collection was carried out to improve the learning outcomes of 24 students by holding a pretest before the application of the media in learning and a posttest after the learning process. After analyzing the data, it was found that there was an increase in student learning outcomes from 4.17% completeness at the pretest to 70.83% completeness at the posttest. With an increase in learning outcomes, it shows that educational game media can help improve student learning outcomes.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 1st World Conference on Social and Humanities Research (W-SHARE 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
11 April 2022
ISBN
978-94-6239-561-9
ISSN
2352-5398
DOI
10.2991/assehr.k.220402.067How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Fathahillah Fathahillah
PY  - 2022
DA  - 2022/04/11
TI  - Educational Game Development for Improving Student Learning Outcomes in Vocational High School
BT  - Proceedings of the 1st World Conference on Social and Humanities Research (W-SHARE 2021)
PB  - Atlantis Press
SP  - 315
EP  - 319
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220402.067
DO  - 10.2991/assehr.k.220402.067
ID  - Fathahillah2022
ER  -