Proceedings of the 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology

Crowd-Powered Mechanisms for Viewing and Imagining Public Spaces

Authors
Shin’ichi Konomi, Tomoyo Sasao, Wataru Ohno, Kenta Shoji
Corresponding Author
Shin’ichi Konomi
Available Online December 2013.
DOI
10.2991/visio-13.2014.10How to use a DOI?
Keywords
Crowdsourcing, collaboration, geo-visualization, public spaces
Abstract

Crowdsourcing allows one to collect information from a large number of citizens relatively easily, thereby creating an opportunity to provide a novel technological means to view and imagine the city, complementing conventional geovisualization and urban simulation games. We postulate that the inflexibility of existing crowdsourcing frameworks can impose inherent limitations in terms of the imaginability of the city, and propose citizensourcing, which augments crowdsourcing with the mechanisms for supporting exploration and active participation in order to address the limitations. We then describe our experiences with the smartphone-based prototypes of the mechanisms, and discuss their implications for the design of citizensourcing environments.

Copyright
© 2014, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology
Series
Advances in Intelligent Systems Research
Publication Date
December 2013
ISBN
978-94-6252-002-8
ISSN
1951-6851
DOI
10.2991/visio-13.2014.10How to use a DOI?
Copyright
© 2014, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Shin’ichi Konomi
AU  - Tomoyo Sasao
AU  - Wataru Ohno
AU  - Kenta Shoji
PY  - 2013/12
DA  - 2013/12
TI  - Crowd-Powered Mechanisms for Viewing and Imagining Public Spaces
BT  - Proceedings of the 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology
PB  - Atlantis Press
SP  - 57
EP  - 62
SN  - 1951-6851
UR  - https://doi.org/10.2991/visio-13.2014.10
DO  - 10.2991/visio-13.2014.10
ID  - Konomi2013/12
ER  -