Information Technology Innovation for Android-Based Letter and Number Recognition to Improve Learning Outcomes for Kindergarten Students
- DOI
- 10.2991/978-2-494069-47-3_19How to use a DOI?
- Keywords
- Innovation; Information Technology; Android; Letters and Numbers
- Abstract
Children aged 4–6 years are referred to as preschool age, where children are being prepared to enter the learning process, namely school. This age is a sensitive period for children who are sensitive to receive and respond to various stimuli. Education at preschool age is best applied to children at that age because children begin to be sensitive in receiving and responding to stimuli received from their environment, as well as early for children to learn basic things to develop spiritual, emotional, intelligence, skills that will be useful later. The golden age of children is an important period and is observed in the growth and development of children’s learning. The use of information technology as a learning medium is an innovation in the teaching and learning process that supports children’s learning success. This research was conducted to know the effectiveness of information technology innovation as an educational medium for the ability to recognize letters and numbers of kindergarten students. The research method used is Research and Development with the SDLC (System Development Life Cycle) Software Engineering development procedure. The model used in this study is the Waterfall model which consists of 5 stages, namely Communication, Planning, Modeling, Construction, and Deployment. The data collection methods in this study were pretest and posttest. Data analysis used descriptive percentages. The results of the research test show an increase in learning outcomes for kindergarten students and the implementation of information technology can help teachers in the learning process. From these results, it is known that the innovation of information technology for recognizing letters and numbers based on Android is effective in teaching and learning activities.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ulfah Mediaty Arief AU - Diah Shofiani AU - Indah Novi Yarman AU - Pramudyo Wicaksono PY - 2022 DA - 2022/12/16 TI - Information Technology Innovation for Android-Based Letter and Number Recognition to Improve Learning Outcomes for Kindergarten Students BT - Proceedings of the 4th Vocational Education International Conference (VEIC 2022) PB - Atlantis Press SP - 138 EP - 146 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-47-3_19 DO - 10.2991/978-2-494069-47-3_19 ID - Arief2022 ER -