Developing Instructional Media of Android-Based Game to Teach Human Senses
- DOI
- 10.2991/assehr.k.191217.017How to use a DOI?
- Keywords
- Instructional Media, Android, Game, Human Senses
- Abstract
The use of conventional teaching methods in learning activity can decreasestudentmotivation to learn because students receive learning passively, this situation can cause students to feel bored. Thus, the need for innovation in the learning process in order to form the learning process interesting and fun is needed, that it can stimulate thoughts, feelings and desires of students. That condition can encourage the creation of learning in students, too. Innovations that can be implemented are by utilizing Android games as aInstructional Media, which is now widely used in various fields, including in education. The utilization can be applied in science subjects to teach human senses. This application was developed using the Multimedia Development Life Cycle (MDLC) and testing methods usingBlackbox Testing. The Results from the trial showed that the application can function properly, so this instructional media is readyto be implemented in learning activities.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Putri Khoirin Nashiroh AU - Ahmad Fashiha Hastawan AU - Tangguh Al Fatah AU - Aditya Permana PY - 2019 DA - 2019/12/19 TI - Developing Instructional Media of Android-Based Game to Teach Human Senses BT - Proceedings of the 1st Vocational Education International Conference (VEIC 2019) PB - Atlantis Press SP - 101 EP - 109 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.191217.017 DO - 10.2991/assehr.k.191217.017 ID - Nashiroh2019 ER -