Analysis of Behaviorism Learning Theory, STEM Learning Model and Gamification
- DOI
- 10.2991/assehr.k.211020.029How to use a DOI?
- Keywords
- Learning Theory, Behaviorism Theory, STEM, Gamification Learning Model
- Abstract
Learning theory will be related to curriculum making or curriculum design. By studying learning theory, it is possible to observe the behavior of students. While the behaviorism approach focuses on guiding students to achieve predetermined learning outcomes. Learning is considered to occur when students succeed in achieving the expected results and the STEM learning model is an approach in learning that integrates two or more fields of knowledge contained in STEM while the gamification learning model is a learning approach using elements in games or video games. Therefore, this study aims to 1) understand learning theory, 2) behaviorism theory and its applications, 3) understand STEM learning models, 4) understand gamification learning models. The research method uses qualitative research methods (library research). The conclusions from the four materials discussed are studying learning theory which consists of behaviorism theory, cognitivism theory, humanistic theory, and constructivism theory and studying behavioristic learning theory states that learning changes behavior, which means the learning process occurs when student behavior has changed. If the student has not responded, then the student’s behavior has not changed, so it is not said to be learning. And studying STEM learning models which is an approach in learning that integrates two or more fields of science and Gamification models, namely models with learning approaches using elements in games or video games
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - M. Givi Efgivia AU - Anggi Arista AU - Reni Kurniawati AU - Kasori PY - 2021 DA - 2021/10/21 TI - Analysis of Behaviorism Learning Theory, STEM Learning Model and Gamification BT - Proceedings of the 1st UMGESHIC International Seminar on Health, Social Science and Humanities (UMGESHIC-ISHSSH 2020) PB - Atlantis Press SP - 194 EP - 197 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211020.029 DO - 10.2991/assehr.k.211020.029 ID - Efgivia2021 ER -