Virtual Reality Tourism
Digital Application as a Media Education of Tourist in the Covid-19 Era
Authors
Dian P. Sari, Nitih Indra Komala Dewi, S. Fuada, W. Nuriyah, Robby Akbar, Raihan I. T.
Corresponding Author
Nitih Indra Komala Dewi
Available Online 4 February 2021.
- DOI
- 10.2991/assehr.k.210203.133How to use a DOI?
- Keywords
- virtual reality, tourism, digital application, media education, tourist
- Abstract
The impact of Covid-19 in Indonesia has led to information technology innovations such as virtual reality tourism. By making a digital application, it can provide education and benefits caused by boredom when having to stay at home and tourist objects that are still closed. In this study using data collection techniques and SWOT analysis. While the results of this study are to see the strengths and opportunities if the application of Virtual Reality Tourism as a means of supporting tourism education while at home.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Dian P. Sari AU - Nitih Indra Komala Dewi AU - S. Fuada AU - W. Nuriyah AU - Robby Akbar AU - Raihan I. T. PY - 2021 DA - 2021/02/04 TI - Virtual Reality Tourism BT - Proceedings of the 6th UPI International Conference on TVET 2020 (TVET 2020) PB - Atlantis Press SP - 276 EP - 278 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210203.133 DO - 10.2991/assehr.k.210203.133 ID - Sari2021 ER -