Research on VR Design Starting with Motion Sickness
- DOI
- 10.2991/assehr.k.220701.007How to use a DOI?
- Keywords
- Virtual reality; Motion sickness; User-friendly; Virtual design
- Abstract
Virtual reality (VR) technology has been highly anticipated by the consumer market since its inception. In order to be accepted by more users, researches on VR are required to focus not only on technical efficiency and expressiveness, but also on user-friendliness. According to user feedback, motion sickness is found to be a significant factor affecting the experience. Users need to take measures, such as sitting down and limiting their range of motion to alleviate motion sickness and experience VR comfortably, which means users require more convenient modes of operation. Therefore, to accommodate the situation, several user-friendly designs in different areas are introduced with their present application, showing the direction of VR.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license.
Cite this article
TY - CONF AU - Fangtao Zhao PY - 2022 DA - 2022/07/04 TI - Research on VR Design Starting with Motion Sickness BT - Proceedings of the 2022 International Conference on Science and Technology Ethics and Human Future (STEHF 2022) PB - Atlantis Press SP - 30 EP - 34 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220701.007 DO - 10.2991/assehr.k.220701.007 ID - Zhao2022 ER -