On the Design Strategy and Value of Cultivating Integrity Behavior in Characterized Moral Education Games
- DOI
- 10.2991/assehr.k.200205.019How to use a DOI?
- Keywords
- characterization, four elements of integrity, moral education game situation, metacognition
- Abstract
This paper mainly discusses the strategy design of the combination of role-playing games and integrity education from three perspectives: role attributes, situation triggers and feedback. Integrating integrity elements with roles and situations, and providing more behavioral stimuli to players by external triggering. Under metacognitive monitoring, real-time feedback and reward mechanism can help players to improve their Flow experience, promote their better immersion status and generate positive psychological identification of integrity values, thus extending it to the habit cultivation of integrity behavior. In addition, the role-based moral education can also be applied in other moral education environments, and should not be limited to video games. Individuals can use the role identity to understand and internalize the integrity of the content and cultivate their own integrity behavior.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yuehua Chen AU - Qiuhong Fan PY - 2020 DA - 2020/02/13 TI - On the Design Strategy and Value of Cultivating Integrity Behavior in Characterized Moral Education Games BT - Proceedings of the Third International Conference on Social Science, Public Health and Education (SSPHE 2019) PB - Atlantis Press SP - 85 EP - 89 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200205.019 DO - 10.2991/assehr.k.200205.019 ID - Chen2020 ER -