Research on Brand Marketing Strategy Based on Virtual Reality Technology
Authors
Xiao-Jun ZHENG, Yi-Yang CHEN, Xiao-Mei CHENG
Corresponding Author
Xiao-Jun ZHENG
Available Online January 2019.
- DOI
- 10.2991/sschd-18.2019.71How to use a DOI?
- Keywords
- Virtual Reality Technology, Brand Marketing, Marketing Strategy.
- Abstract
This article mainly applies case studies to analyze the characteristics and problems of virtual reality technology in the field of brand marketing. Based on the media environment theory, content marketing theory and brand equity theory, this paper analyzes the marketing strategies of virtual reality technology application such as scenario, content and branding.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Xiao-Jun ZHENG AU - Yi-Yang CHEN AU - Xiao-Mei CHENG PY - 2019/01 DA - 2019/01 TI - Research on Brand Marketing Strategy Based on Virtual Reality Technology BT - Proceedings of the 4th Annual International Conference on Social Science and Contemporary Humanity Development (SSCHD 2018) PB - Atlantis Press SP - 389 EP - 394 SN - 2352-5398 UR - https://doi.org/10.2991/sschd-18.2019.71 DO - 10.2991/sschd-18.2019.71 ID - ZHENG2019/01 ER -