Motivation Measurement of an Augmented Reality Traditional Musical Instruments System
- DOI
- 10.2991/aisr.k.200424.092How to use a DOI?
- Keywords
- User Experience, motivation, compression, measurement, Augmented Reality
- Abstract
The popularity of traditional musical instruments in the eyes of children today has declined. That is due to the development of technology, gadgets, and the internet, which makes them spend more time on it. For this reason, an application that uses Augmented Reality is built to introduce traditional music instruments to them. With the use of technology, interest and motivation expect to get to know and learn conventional musical instruments to grow back. This study aims to measure the extent of the impact that applications have on children as users. Test measurement method uses several variables, namely motivation as a dependent variable. Ease of use, engaging, enjoyment, and usefulness are as independent variables. This study also looks for correlation relationships between the variables used. The results of this study in the form of a hypothesis variable ease of use and engaging have a significant influence on user motivation. Also, variable enjoyment and usefulness do not have a substantial effect on motivation.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Fransiskus Panca JUNIAWAN AU - Dwi Yuny SYLFANIA AU - Harrizki Arie PRADANA AU - Laurentinus LAURENTINUS PY - 2020 DA - 2020/05/06 TI - Motivation Measurement of an Augmented Reality Traditional Musical Instruments System BT - Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019) PB - Atlantis Press SP - 613 EP - 618 SN - 1951-6851 UR - https://doi.org/10.2991/aisr.k.200424.092 DO - 10.2991/aisr.k.200424.092 ID - JUNIAWAN2020 ER -