Proceedings of the 2023 3rd International Conference on Social Development and Media Communication (SDMC 2023)

Research and analysis on the development of 2D-3D animation fusion based on the development of technology fusion

Authors
Kongyijie Li1, Hyunsuk Kim2, *
1Film and Interaction Design, Hongik University, Seoul, Korea
2Visual Communication Design, Hongik University, Seoul, Korea
*Corresponding author. Email: kylekim@gmail.com
Corresponding Author
Hyunsuk Kim
Available Online 30 December 2023.
DOI
10.2991/978-2-38476-178-4_40How to use a DOI?
Keywords
2D; 3D; Technology integration; Integration of styles
Abstract

An emerging technology that has emerged in recent years with the development of computer software and hardware technology. The 3D animation software first establishes a virtual world in the computer, the designer establishes a model and a scene in this virtual 3D world according to the shape and size of the object to be represented, then sets the trajectory of the model, the movement of the virtual camera and other animation parameters according to the requirements, and finally assigns specific materials to the model and lights it according to the requirements. Once all this is done, the computer can automatically calculate and generate the final image. The way in which 3D animation technology simulates real objects makes it a useful tool. Due to its accuracy, realism and infinite manipulability, it is now used in many fields such as medicine, education, military and entertainment. This new technology has been welcomed by many clients as a refreshing change in the production of film and television commercials. 3D animation can be used in advertising and film and TV series for special effects (e.g. explosions, smoke, rain, light effects, etc.), stunts (crashes, deformations, unreal scenes or characters, etc.), advertising product displays, title flyers, etc.本The text is based on the development of new technology integration on the development of 2D 3D animation, and has a new planning direction and guide for the future development.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 3rd International Conference on Social Development and Media Communication (SDMC 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
30 December 2023
ISBN
978-2-38476-178-4
ISSN
2352-5398
DOI
10.2991/978-2-38476-178-4_40How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Kongyijie Li
AU  - Hyunsuk Kim
PY  - 2023
DA  - 2023/12/30
TI  - Research and analysis on the development of 2D-3D animation fusion based on the development of technology fusion
BT  - Proceedings of the 2023 3rd International Conference on Social Development and Media Communication (SDMC 2023)
PB  - Atlantis Press
SP  - 347
EP  - 353
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-178-4_40
DO  - 10.2991/978-2-38476-178-4_40
ID  - Li2023
ER  -