VR, Virtual and Games
On the Occurrence History, Game Attributes and Aesthetic Characteristics of Future Images
Authors
*Corresponding author email:zc199402242118@163.com
Corresponding Author
Chen Zou
Available Online 17 January 2022.
- DOI
- 10.2991/assehr.k.220105.139How to use a DOI?
- Keywords
- Future image; VR. Virtual; Historical combing; Gameplay; Interactive aesthetics
- Abstract
Based on economic history, film history and audience aesthetic changes, this paper combs and integrates the formation foundation, historical background, economic support and foundation of future films. This paper reviews and analyzes the game of movies again. This paper summarizes the aesthetic characteristics of future images. Interaction and immersion are the aesthetic characteristics of future images, but we should pay attention to the producing logic and research regulations behind immersion.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Chen Zou PY - 2022 DA - 2022/01/17 TI - VR, Virtual and Games BT - Proceedings of the 2021 International Conference on Social Development and Media Communication (SDMC 2021) PB - Atlantis Press SP - 762 EP - 765 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220105.139 DO - 10.2991/assehr.k.220105.139 ID - Zou2022 ER -