Proceedings of the Positive Technology International Conference 2023 Positive Technology: Possible Synergies between Emerging Technologies and Positive Psychology (PT 2023)

“Fun2Write”: Portable Immersive Environment Application

Authors
Man-Ching Yuen1, *, Chi-Wai Yung1, Ze-Kin Chung1, Ruitao Huang1, Zetao Lou1
1Department of Applied Data Science, Hong Kong Shue Yan University, Hong Kong, China
*Corresponding author. Email: mcyuen@hksyu.edu
Corresponding Author
Man-Ching Yuen
Available Online 19 February 2024.
DOI
10.2991/978-94-6463-378-8_8How to use a DOI?
Keywords
Immersive experience; VR technology; Interactivity
Abstract

Nowadays, mobile games are commonly used for children’s training and therapy. Literature shows that multisensory activities help raise the children’s interest in their learning, raise their concentration and reinforce their memories. Portable multi-sensory games can provide an immersive training environment for children anywhere. In this paper, we design and develop a portable multisensory educational game, Fun2Write, to help children to learn and recognize Traditional Chinese words. It could also help to evaluate how effective it is on encouraging children to learn and effectiveness of game-based interactive teaching methods. The game mechanism is based on whack-a-mole game, each mole holds a card with a Chinese character, players have to whack the correct mole in order to gain points, which is the metric to assess how well does the player recognize Chinese characters. Unlike conventional controls such as mouse, keyboard or screen tapping, Fun2Write utilizes a controller that has an in-built gyro system (Such as Nintendo’s Joycon) to simulate real life mole-whacking experience. The controller’s mechanism is similar to laser-pointer, which allows pointer movement in 3D space, and accurately tracks the movement of the player’s hand and adjusts the pointer’s position accordingly. When the pointer hovers above the mole. Upon locking onto the target, the player can then perform swinging gestures to simulate swinging a hammer. This design is intuitive and helps reduce cognitive load on re-learning controls. The game can be accessed on most hardware such as smart phones and computers. To extend the portability, we design and develop a low-cost portable cave by using projectors. The output results demonstrate the effectiveness of a portable immersive environment application.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Positive Technology International Conference 2023 Positive Technology: Possible Synergies between Emerging Technologies and Positive Psychology (PT 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
19 February 2024
ISBN
978-94-6463-378-8
ISSN
2667-128X
DOI
10.2991/978-94-6463-378-8_8How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Man-Ching Yuen
AU  - Chi-Wai Yung
AU  - Ze-Kin Chung
AU  - Ruitao Huang
AU  - Zetao Lou
PY  - 2024
DA  - 2024/02/19
TI  - “Fun2Write”: Portable Immersive Environment Application
BT  - Proceedings of the Positive Technology International Conference 2023 Positive Technology: Possible Synergies between Emerging Technologies and Positive Psychology (PT 2023)
PB  - Atlantis Press
SP  - 111
EP  - 121
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-378-8_8
DO  - 10.2991/978-94-6463-378-8_8
ID  - Yuen2024
ER  -