“Fun2Write”: Portable Immersive Environment Application
- DOI
- 10.2991/978-94-6463-378-8_8How to use a DOI?
- Keywords
- Immersive experience; VR technology; Interactivity
- Abstract
Nowadays, mobile games are commonly used for children’s training and therapy. Literature shows that multisensory activities help raise the children’s interest in their learning, raise their concentration and reinforce their memories. Portable multi-sensory games can provide an immersive training environment for children anywhere. In this paper, we design and develop a portable multisensory educational game, Fun2Write, to help children to learn and recognize Traditional Chinese words. It could also help to evaluate how effective it is on encouraging children to learn and effectiveness of game-based interactive teaching methods. The game mechanism is based on whack-a-mole game, each mole holds a card with a Chinese character, players have to whack the correct mole in order to gain points, which is the metric to assess how well does the player recognize Chinese characters. Unlike conventional controls such as mouse, keyboard or screen tapping, Fun2Write utilizes a controller that has an in-built gyro system (Such as Nintendo’s Joycon) to simulate real life mole-whacking experience. The controller’s mechanism is similar to laser-pointer, which allows pointer movement in 3D space, and accurately tracks the movement of the player’s hand and adjusts the pointer’s position accordingly. When the pointer hovers above the mole. Upon locking onto the target, the player can then perform swinging gestures to simulate swinging a hammer. This design is intuitive and helps reduce cognitive load on re-learning controls. The game can be accessed on most hardware such as smart phones and computers. To extend the portability, we design and develop a low-cost portable cave by using projectors. The output results demonstrate the effectiveness of a portable immersive environment application.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Man-Ching Yuen AU - Chi-Wai Yung AU - Ze-Kin Chung AU - Ruitao Huang AU - Zetao Lou PY - 2024 DA - 2024/02/19 TI - “Fun2Write”: Portable Immersive Environment Application BT - Proceedings of the Positive Technology International Conference 2023 Positive Technology: Possible Synergies between Emerging Technologies and Positive Psychology (PT 2023) PB - Atlantis Press SP - 111 EP - 121 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-378-8_8 DO - 10.2991/978-94-6463-378-8_8 ID - Yuen2024 ER -