Games Learning Method in Improving Entrepreneurial Skills in Entrepreneurship Learning
(A Literature Review Study)
- DOI
- 10.2991/978-94-6463-158-6_24How to use a DOI?
- Keywords
- Structured literature review; Games learning method; entrepreneurial ability; entrepreneurship education
- Abstract
This paper aims to present a method for Systematic Literature Review (SLR). SLR is a method for examining the scientific literature that develops insights, critical reflection, future research paths, and research questions. SLRs are common in disciplines dominated by quantitative approaches, but they can be adapted in studies of generally accepted quantitative and qualitative approaches. Approach: literature review, as a written work used for academic purposes, must have a logical, clear, and planned structure. In addition, this SLR also requires research that has been carried out using qualitative, quantitative and mixed methods.
These findings provide evidence that from the management of research articles, research clusters were found that were developed, namely: Entrepreneurs Education, Small Business Development, Business Games simulations, Creativity and innovation, Start-Ups, Entrepreneurial support organizations. From the clusters that have been obtained, the researchers conclude that each cluster becomes a game learning solution in improving entrepreneurial skills. In addition, it is hoped that from the Vosviwer data that has been processethe into a research agenda finding, the researchers suggest that the future research agenda is contextual agility. So that future researchers will discuss more deeply about how contextual agility in improving entrepreneurial skills.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Delvia Safitri AU - Yulhendri PY - 2023 DA - 2023/06/26 TI - Games Learning Method in Improving Entrepreneurial Skills in Entrepreneurship Learning BT - Proceedings of the Ninth Padang International Conference On Economics Education, Economics, Business and Management, Accounting and Entrepreneurship (PICEEBA 2022) PB - Atlantis Press SP - 265 EP - 285 SN - 2352-5428 UR - https://doi.org/10.2991/978-94-6463-158-6_24 DO - 10.2991/978-94-6463-158-6_24 ID - Safitri2023 ER -