Motivational and Educational Value of Game-Based Learning Technology in Law Students Training
- DOI
- 10.2991/assehr.k.200723.017How to use a DOI?
- Keywords
- educational game, applied games, serious games, higher education, motivation, learning effectiveness
- Abstract
The study highlights the motivational force and educational value of game-based learning technology in the educational process. The authors conclude that, on the one hand, games have a great potential for learning because of their dynamism, adaptability and visibility, which provides high sustainable motivation, active user participation and positive learning experience. However, on the other hand, being based on practical approaches and tasks, educational games can contribute to the successful reproduction of knowledge and automation of skills, but do not provide an opportunity to gain a deep and systematic understanding of basic conceptual facts, principles, and theories. In this regard, the authors believe that gaming technology cannot be considered as an alternative to established academic education and does not imply a rejection of traditional forms of transferring information through lectures, textbooks, etc. Only integration of gaming technology in academic education and establishment of a reasonable balance between traditional approaches and this modern technology will allow us to make the process of learning effective and efficient. The article presents an educational game developed by the authors, which will be used in the process of training graduate-students at the Department of Criminal Procedure and Forensics of the Southwest State University (Russia, Kursk).
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Irina N. Chebotareva AU - Olesia S. Pashutina AU - Andrey V. Liaskovets AU - Veronika V. Makhova PY - 2020 DA - 2020/07/23 TI - Motivational and Educational Value of Game-Based Learning Technology in Law Students Training BT - Proceedings of the International Scientific Conference on Philosophy of Education, Law and Science in the Era of Globalization (PELSEG 2020) PB - Atlantis Press SP - 89 EP - 95 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200723.017 DO - 10.2991/assehr.k.200723.017 ID - Chebotareva2020 ER -