Dynamic Scheduling of Terrain Based on Unity
- DOI
- 10.2991/ncce-18.2018.186How to use a DOI?
- Keywords
- Unity, Terrain, Dynamic scheduling, Ray cast.
- Abstract
Aiming at the problem that large-scale terrain loading in unity has large memory usage and the scene operation is not smooth enough, a terrain dynamic loading method suitable for Unity is designed. The ray collision detection method is used to detect the terrain block of the current viewpoint in real time, determine the surrounding terrain blocks, and use a two-dimensional array to cyclically store the current display area data, realizing the real-time scheduling of the terrain block data. Experiments show that this method can be well applied to Unity's loading of large-scale terrain, and the terrain can be smoothly drawn when roaming.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Fang Tian AU - Lihong Lou PY - 2018/05 DA - 2018/05 TI - Dynamic Scheduling of Terrain Based on Unity BT - Proceedings of the 2018 International Conference on Network, Communication, Computer Engineering (NCCE 2018) PB - Atlantis Press SP - 1101 EP - 1104 SN - 1951-6851 UR - https://doi.org/10.2991/ncce-18.2018.186 DO - 10.2991/ncce-18.2018.186 ID - Tian2018/05 ER -