Approaches to Creating a VR Course for Adapting Students to the University Corporate Culture
- DOI
- 10.2991/aebmr.k.200502.064How to use a DOI?
- Keywords
- digital economy, VR-technologies, adaptation, university corporate culture, socially significant skills
- Abstract
The article substantiates the thesis about the consistency of combining traditional education and the so-called digital, that is, based on the use of innovative digital technologies in the educational process. It is proved that modern students need positive experiences related to obtaining knowledge, trust, reputation and involvement are needed. The sense of presence in the moment is created by VR technologies that affect almost all channels of human perception of information. They eliminate one of the main deficits of modern students, attention deficit. The aim of the work is to find approaches to create a VR course with the aim of adapting freshmen to the corporate culture of the university, which is able in a very short time to create an impression and attitude, commitment to their university, create its competitive image.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - T.L. Chernysheva PY - 2020 DA - 2020/05/05 TI - Approaches to Creating a VR Course for Adapting Students to the University Corporate Culture BT - Proceedings of the 2nd International Scientific and Practical Conference “Modern Management Trends and the Digital Economy: from Regional Development to Global Economic Growth” (MTDE 2020) PB - Atlantis Press SP - 391 EP - 395 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.200502.064 DO - 10.2991/aebmr.k.200502.064 ID - Chernysheva2020 ER -