Proceedings of the 2022 International Conference on mathematical statistics and economic analysis (MSEA 2022)

Investment Value Analysis of Immersive Entertainment Industry—Take Mango Supermedia Co., Ltd. as an example

Authors
Yiwen Wang1, Manqi Mei1, Ruona Li1, Lianyi Lu1, Xiaoyi Cai1, Jing Yu1, *
1Beijing Institute of Technology, Zhuhai, China
*Corresponding author.
Corresponding Author
Jing Yu
Available Online 29 December 2022.
DOI
10.2991/978-94-6463-042-8_103How to use a DOI?
Keywords
Immersive entertainment; time series regression prediction model; EVA DuPont analysis method; relative valuation method
Abstract

The immersive entertainment industry is a new type of industry that reintegrates technology, art, entertainment, and commerce. Based on the analysis of the immersive entertainment industry, in the context of the merger and reorganization of Mango Supermedia Co., Ltd., in order to study the investment value of the immersive entertainment industry and the potential value of enterprises in the industry, this paper studies the market size of the industry and analyzes it. To analyze the profitability of Mango Super Media Co., Ltd. By using the research methods of financial analysis, product pricing analysis, time series regression prediction model, EVA DuPont analysis method and relative valuation method, it can be predicted that the gross profit margin of Mango Supermedia in 2022 will be 43.7296; The acquisition and reorganization method adopted by Qi in 2018 has improved the investment value of the company; with the help of the price-earnings ratio of the relative valuation method, it can be obtained that its comprehensive financial performance is relatively high, thus judging that Mango Super Media has a high investment value, making investors More accurately judge the potential value of enterprises, and then give investment advice and risk warnings.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 International Conference on mathematical statistics and economic analysis (MSEA 2022)
Series
Advances in Computer Science Research
Publication Date
29 December 2022
ISBN
978-94-6463-042-8
ISSN
2352-538X
DOI
10.2991/978-94-6463-042-8_103How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yiwen Wang
AU  - Manqi Mei
AU  - Ruona Li
AU  - Lianyi Lu
AU  - Xiaoyi Cai
AU  - Jing Yu
PY  - 2022
DA  - 2022/12/29
TI  - Investment Value Analysis of Immersive Entertainment Industry—Take Mango Supermedia Co., Ltd. as an example
BT  - Proceedings of the 2022 International Conference on mathematical statistics and economic analysis (MSEA 2022)
PB  - Atlantis Press
SP  - 716
EP  - 725
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-042-8_103
DO  - 10.2991/978-94-6463-042-8_103
ID  - Wang2022
ER  -