Game for improving mathematic (+-×÷) recognition of 8-10 year old student
- DOI
- 10.2991/978-2-38476-146-3_32How to use a DOI?
- Keywords
- Arithematics skills; Primary school children; Teaching through play; Addition; Subtraction; Multiplication and division; Maths games
- Abstract
The subjects/samples of the study is students aged 8-10 years old in Lixin Primary School in Zaozhuang City, with a total of 40 students. The research methodology adopts the literature research method to understand the theoretical foundation and current research status of educational game design and application. The controlled experimental method was used to conduct a one-week experimental study on 40 students in two classes, including the experimental group and the control group, and finally the results of the pre-test and post-test of the experimental and control groups were analysed in a multi-dimensional way to provide data support for the study. It was found that the students in the experimental group showed significant improvement in correctness in addition, subtraction, multiplication and division and overall arithmetic ability as compared to the control group. The experimental group had a significant advantage in the speed of doing the problems, with an average reduction of about 0.2 minutes in the completion time and a 5% increase in the arithmetic speed index. Game-based teaching can effectively improve primary school students’ ability to add, subtract, multiply, divide and overall arithmetic ability.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xin Sheng AU - Sombat Teekasap PY - 2023 DA - 2023/11/29 TI - Game for improving mathematic (+-×÷) recognition of 8-10 year old student BT - Proceedings of the 2023 8th International Conference on Modern Management and Education Technology (MMET 2023) PB - Atlantis Press SP - 283 EP - 288 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-146-3_32 DO - 10.2991/978-2-38476-146-3_32 ID - Sheng2023 ER -