Combining STEAM Concept With Virtual Reality—Taking Virtual Electronic Blocks Construction as an Example
- DOI
- 10.2991/assehr.k.201023.062How to use a DOI?
- Keywords
- STEAM education, interdisciplinary, virtual reality, electronic blocks
- Abstract
The kernel of STEAM education is to achieve cross-disciplinary knowledge integration and use interdisciplinary knowledge to solve problems. STEAM education emphasizes practice, but in the process of practice, it is often limited by realistic conditions, and it is difficult to achieve the effect. Virtual reality(VR) technology can make up for this shortcoming. Virtual reality technology has the characteristics of immersion, interactivity and imagination, which just fit the characteristics of STEAM education. Construction of virtual electronic blocks introduced in this article is to allow students to complete the construction of virtual electronic blocks in a virtual environment, so that students can “Doing in Learning” and “Learning by Doing”. The interaction between students and virtual scenes can cultivate students’ practical ability and scientific literacy, and cultivate students’ imagination ability. Combining the STEAM concept with virtual reality aims to achieve interdisciplinary integrated education, guide students’ interdisciplinary thinking, and promote students’ comprehensive development.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yulong Bai AU - Xiang WU AU - Xiaoyao Chen PY - 2020 DA - 2020/11/06 TI - Combining STEAM Concept With Virtual Reality—Taking Virtual Electronic Blocks Construction as an Example BT - Proceedings of the 2020 5th International Conference on Modern Management and Education Technology (MMET 2020) PB - Atlantis Press SP - 307 EP - 310 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201023.062 DO - 10.2991/assehr.k.201023.062 ID - Bai2020 ER -