Principle and Realization of A* Algorithm
Authors
Lehui Huang, Xinxin Wang
Corresponding Author
Lehui Huang
Available Online June 2016.
- DOI
- 10.2991/mmebc-16.2016.370How to use a DOI?
- Keywords
- A* algorithm, Principle, Realization;
- Abstract
In 3D games, pathfinding function is very common. The design can not only let the game player need not control the main body role through the keyboard and mouse blindly and arrive at the designated location more quickly to complete the task, but also can active AI roles and make the games fun to make the game players experience the better game fun. This paper introduces a popular pathfinding algorithm named A* and its function realization.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Lehui Huang AU - Xinxin Wang PY - 2016/06 DA - 2016/06 TI - Principle and Realization of A* Algorithm BT - Proceedings of the 2016 6th International Conference on Machinery, Materials, Environment, Biotechnology and Computer PB - Atlantis Press SP - 1832 EP - 1835 SN - 2352-5401 UR - https://doi.org/10.2991/mmebc-16.2016.370 DO - 10.2991/mmebc-16.2016.370 ID - Huang2016/06 ER -