Use of Computerized Games on Chemistry Learning
- DOI
- 10.2991/miseic-19.2019.45How to use a DOI?
- Keywords
- game, chemistry, interest, learning media
- Abstract
This study aimed to determine the impact of the use of computer-friendly games on Chemical Adventure as a medium to study Chemistry on learning outcomes, learning interests, and student responses. The form of research used was Pre-Experimental Research with a single group design Pretest-Posttest One Group Design. The target of this research is the tenth grade students of high school in Sidoarjo. The data obtained was processed by qualitative descriptive analysis and learning outcomes were analyzed by paired t test. The results showed that the use of Chemical Adventure computer-based games on chemical learning can improve learning outcomes and classical learning completeness, interest in learning chemistry is very high and students give a positive response to the use of computer-based games as learning media. So the game can be used as an alternative learning media that improves learning outcomes, increases interest, and is fun. We must continue to develop computerized games as chemical learning media so that chemical learning is more fun for students to learn.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Achmad Lutfi AU - Rusly Hidayah AU - Ika Arum Hidayah PY - 2019/12 DA - 2019/12 TI - Use of Computerized Games on Chemistry Learning BT - Proceedings of the Mathematics, Informatics, Science, and Education International Conference (MISEIC 2019) PB - Atlantis Press SP - 165 EP - 169 SN - 2352-538X UR - https://doi.org/10.2991/miseic-19.2019.45 DO - 10.2991/miseic-19.2019.45 ID - Lutfi2019/12 ER -