The Use of Educational Game Media and Its Effect on Student Achievement of 6th Grade Elementary School Students in Mathematics Learning
- DOI
- 10.2991/miseic-19.2019.22How to use a DOI?
- Keywords
- educational game, learning outcomes
- Abstract
This study aims to find out the description of the use of educational game media and its impact on the mathematics learning outcomes of grade VI elementary school students. This study included quasi-experimental research with a pre-test-post-test control group design. This study involved 29 sixth grade elementary school students at Makassar. Determination of sample was done by using simple random sampling technique. Students’ mathematics learning outcomes data are obtained by using test of students’ learning outcomes in essay forms (pre-test and post-test) given classically to students. The data obtained were analyzed using descriptive statistical analysis techniques. The results of this study indicated that the average value of students’ learning outcomes before and after the use of educational game media has increased from 44.14 to 85.00. The test scores of students’ learning outcomes were only centered on the medium, low, very low category before the use of educational game media. The average score in the very low category is at 31.92 with a frequency of 13 students, low category is 49.50 with a frequency of 10 students and for the moderate category is 61.66 with a frequency of 6 students. The average value of student’s learning outcomes after experiencing the use of educational game media increased with a high category of 81.58 with a frequency of 19 students while for the very high category 91.50 with a frequency of 10 students. This indicates that there was an increase in students of learning outcomes after the use of educational game media in learning mathematics.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Aqsyari Syam AU - Agustan Syamsuddin AU - Aqsyari Pujian Syam AU - Irwan Akib PY - 2019/12 DA - 2019/12 TI - The Use of Educational Game Media and Its Effect on Student Achievement of 6th Grade Elementary School Students in Mathematics Learning BT - Proceedings of the Mathematics, Informatics, Science, and Education International Conference (MISEIC 2019) PB - Atlantis Press SP - 67 EP - 70 SN - 2352-538X UR - https://doi.org/10.2991/miseic-19.2019.22 DO - 10.2991/miseic-19.2019.22 ID - Syam2019/12 ER -