Proceedings of the 1st UMSurabaya Multidisciplinary International Conference 2021 (MICon 2021)

Learning Videos as Support Media Before Playing Children on STEAM Learning Contents at PAUD Nurul Hidayah

Authors
Mufarihah1, *, Fatihatus Saadah1, Abdul Syukur1, Faza Muhammad Noor2, Elnawati3
1Postgraduate of Educational Technology, Ibnu Khaldun University, Bogor, Indonesia
2Islamic Studies Program of the Postgraduate School, UIN Syarif Hidayatullah Jakarta, Jakarta, Indonesia
3Muhammadiyah Sukabumi University, Sukabumi, Indonesia
*Corresponding author. Email: ihamufariha334@gmail.com
Corresponding Author
Mufarihah
Available Online 13 May 2023.
DOI
10.2991/978-2-38476-022-0_76How to use a DOI?
Keywords
STEAM; Learning Videos; Loose Parts; 21st Century Generation; PAUD
Abstract

The rapid advancement of technology in the 21st century brings major changes to all aspects of human life. The world of education must design learning devices and align themwith technology to prepare their students to live in the 21st-century era. Learning models in Early Childhood Education must be the basis for the application of 21st-century children's skills. Through STEAM (Science, Technology, Engineering, Art and Mathematics) learning) Children have skills that can be done to prepare children to compete in facing life in the 21st-century era. STEAM is a learning content that combines scientific thinking through learning using loose parts learning materials and media to stimulate creativity, problem-solving, and high-order thinking in children. This paper contains a background in the form of challenges for early childhood to enter the era of 21st-century life as a reference for providing STEAM-based learning at Nurul Hidayah PAUD. Show learning videos as reinforcing children's knowledge on support activities before playing. Loose parts as tools and materials for children's play activities with Project Base Learning on children's learning processes. Using qualitative research methods, data collection through observation, interviews and documentation. The results of this study describe: 1) video learning service in STEAM class, 2) STEAM process in learning.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 1st UMSurabaya Multidisciplinary International Conference 2021 (MICon 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
13 May 2023
ISBN
978-2-38476-022-0
ISSN
2352-5398
DOI
10.2991/978-2-38476-022-0_76How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mufarihah
AU  - Fatihatus Saadah
AU  - Abdul Syukur
AU  - Faza Muhammad Noor
AU  - Elnawati
PY  - 2023
DA  - 2023/05/13
TI  - Learning Videos as Support Media Before Playing Children on STEAM Learning Contents at PAUD Nurul Hidayah
BT  - Proceedings of the 1st UMSurabaya Multidisciplinary International Conference 2021 (MICon 2021)
PB  - Atlantis Press
SP  - 713
EP  - 718
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-022-0_76
DO  - 10.2991/978-2-38476-022-0_76
ID  - 2023
ER  -