Design of 3D Shooting Game
- DOI
- 10.2991/meici-15.2015.324How to use a DOI?
- Keywords
- Engine; Cutting; DirectX.
- Abstract
In recent years, due to the breakthrough in 3D hardware graphics technology, the real-time depicted pictures have been increasingly sophisticated, and 3D games have been more diversified and closer to the real world. In this paper, the author used primarily Visual C ++6.0 as a development tool to understand and master the knowledge about Windows programming technique, DirectX programming technique and physical modeling. The author develops a DirectX graphics engine and produces a 16-bit game on this basis. In the engine, the author uses double buffering and page switching technologies to maintain a smooth running of the game at a 30FPS refresh rate; prepares the cutting function to draw the game on the screen from the internal storage in one piece rather than points one by one, so the game runs faster. At the end of the game, the author also prepares the resource release program to rationally use the system resources.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Ping Wang PY - 2015/06 DA - 2015/06 TI - Design of 3D Shooting Game BT - Proceedings of the 2015 International Conference on Management, Education, Information and Control PB - Atlantis Press SP - 1915 EP - 1922 SN - 1951-6851 UR - https://doi.org/10.2991/meici-15.2015.324 DO - 10.2991/meici-15.2015.324 ID - Wang2015/06 ER -