Raining Simulation based on Improved Particle Systems algorithms
Authors
Lina Ye
Corresponding Author
Lina Ye
Available Online April 2015.
- DOI
- 10.2991/meic-15.2015.206How to use a DOI?
- Keywords
- Computer simulation; Particle Systems; Raining Simulation; Real-time Generation; Algorithms
- Abstract
To solve the real-time property trouble of the generation of the virtual Reality scene with the traditional particle systems algorithms. Firstly, the traditional particle systems technique is introduced in the paper, then an improved algorithms of particle systems which is used in the raining simulation is brought forward, and in the end an vivid raining visual effect is obtained. The improved particle systems algorithms is proved to be very simple and useful and it is can be conveniently introduced into the various kinds of cartoon system.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Lina Ye PY - 2015/04 DA - 2015/04 TI - Raining Simulation based on Improved Particle Systems algorithms BT - Proceedings of the 2015 International Conference on Mechatronics, Electronic, Industrial and Control Engineering PB - Atlantis Press SP - 904 EP - 907 SN - 2352-5401 UR - https://doi.org/10.2991/meic-15.2015.206 DO - 10.2991/meic-15.2015.206 ID - Ye2015/04 ER -