Proceedings of the 2018 8th International Conference on Mechatronics, Computer and Education Informationization (MCEI 2018)

Analysis of the Key Points of VR Graphic Technology

Authors
Yue Ma
Corresponding Author
Yue Ma
Available Online June 2018.
DOI
10.2991/mcei-18.2018.33How to use a DOI?
Keywords
VR; Graphics technology; Human vision; Analysis of key points
Abstract

With the development of computer technology, VR graphics technology has also achieved certain progress in this area. It is an integrated science and technology that includes a variety of subject areas and is widely used in various real-world fields. Taking the key points of VR graphics technology as the main argument, this paper analyzes in detail the main concepts of this technology, as well as its main features, categories and difficulties.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2018 8th International Conference on Mechatronics, Computer and Education Informationization (MCEI 2018)
Series
Advances in Computer Science Research
Publication Date
June 2018
ISBN
978-94-6252-532-0
ISSN
2352-538X
DOI
10.2991/mcei-18.2018.33How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Yue Ma
PY  - 2018/06
DA  - 2018/06
TI  - Analysis of the Key Points of VR Graphic Technology
BT  - Proceedings of the 2018 8th International Conference on Mechatronics, Computer and Education Informationization (MCEI 2018)
PB  - Atlantis Press
SP  - 168
EP  - 171
SN  - 2352-538X
UR  - https://doi.org/10.2991/mcei-18.2018.33
DO  - 10.2991/mcei-18.2018.33
ID  - Ma2018/06
ER  -