Proceedings of the 4th International Conference on Key Enabling Technologies (KEYTECH 2024)

Advancing STEM Education with Virtual and Augmented Reality through Innovative Content Delivery and Immersive Learning Experiences: A Review

Authors
Muhammad Rzi Abbas1, *, Muhammad Abdullah Sheeraz1, Muhammad Ahsan Naeem1, Sidra Abid Syed2, Fahad Azim3, Alin Plesa4, Inam Ul Ahad5
1University of Engineering and Technology, Lahore, Pakistan
2Sir Syed University of Engineering and Technology, Karachi, Pakistan
3Ziauddin University, Karachi, Pakistan
4Technical University of Cluj-Napoca, Cluj-Napoca, Romania
5Dublin City University, Dublin, Ireland
*Corresponding author. Email: muhammadrziabbas@uet.edu.pk
Corresponding Author
Muhammad Rzi Abbas
Available Online 24 December 2024.
DOI
10.2991/978-94-6463-602-4_29How to use a DOI?
Keywords
Virtual Reality; Augmented Reality; STEM Education; Immersive Learning
Abstract

Virtual Reality (VR) and Augmented Reality (AR) are transforming education by revolutionizing content delivery and management across various education disciplines. This systematic review paper enlightens the recent surge in VR/AR adoption, driven by advancements in immersive technology, and its impact on multiple educational levels. Nevertheless, VR/AR technology has diverse applied areas, this paper primarily focuses on the utility of VR/AR-based applications in engineering, medical, and natural sciences education. In engineering education, AR facilitates the comprehension of complex concepts, while VR platforms provide immersive learning environments for manufacturing processes. Likewise, VR simulations have emerged in medical education, offering realistic practice scenarios for medical students. AR in natural sciences helps in visualizing abstract concepts and supports interactive learning. Therefore, in this review article, the main goal is to comprehend the recent advancements in the applied areas of VR/AR technology particularly within STEM fields. This review provides essential insights for educators, researchers, and policymakers aiming to leverage the transformative potential of VR/AR technologies.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 4th International Conference on Key Enabling Technologies (KEYTECH 2024)
Series
Atlantis Highlights in Engineering
Publication Date
24 December 2024
ISBN
978-94-6463-602-4
ISSN
2589-4943
DOI
10.2991/978-94-6463-602-4_29How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Muhammad Rzi Abbas
AU  - Muhammad Abdullah Sheeraz
AU  - Muhammad Ahsan Naeem
AU  - Sidra Abid Syed
AU  - Fahad Azim
AU  - Alin Plesa
AU  - Inam Ul Ahad
PY  - 2024
DA  - 2024/12/24
TI  - Advancing STEM Education with Virtual and Augmented Reality through Innovative Content Delivery and Immersive Learning Experiences: A Review
BT  - Proceedings of the 4th International Conference on Key Enabling Technologies (KEYTECH 2024)
PB  - Atlantis Press
SP  - 214
EP  - 220
SN  - 2589-4943
UR  - https://doi.org/10.2991/978-94-6463-602-4_29
DO  - 10.2991/978-94-6463-602-4_29
ID  - Abbas2024
ER  -