The 3D Terrain Interactive Technique Based on Gesture Recognition
- DOI
- 10.2991/jimec-16.2016.111How to use a DOI?
- Keywords
- points cloud; Leap Motion; gesture recognition; Open Scene Graph
- Abstract
The sensor Leap Motion can detect the information about locations and speed of hands and fingers with high accuracy in real time. It provides an effective method to the interaction between people and 3D terrain models, and based on the characteristics of the far and near field division of the working area of the sensor, different filter models are established to filter the natural gesture data, and to increase the stability of the anti-jitter ability and the software identification. This paper introduces a 3D controller based on OSG(Open Scene Graph), and designs a terrain model controller from gestures, and evaluates the controller by designing user experiments. The result shows that, comparing with traditional 2D interaction, the user experience and the result of this paper’s algorithm is more natural, intuitive and efficient.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yanyan Li AU - Xiaomeng Xu AU - Jiayu Sun AU - Haimeng Zhao PY - 2016/10 DA - 2016/10 TI - The 3D Terrain Interactive Technique Based on Gesture Recognition BT - Proceedings of the 2016 Joint International Information Technology, Mechanical and Electronic Engineering PB - Atlantis Press SP - 615 EP - 619 SN - 2352-5401 UR - https://doi.org/10.2991/jimec-16.2016.111 DO - 10.2991/jimec-16.2016.111 ID - Li2016/10 ER -