Proceedings of the International Webinar on Digital Architecture 2021 (IWEDA 2021)

Model into Playable Simulation in Games Cities

Skyline

Authors
Gde Bagus Andhika Wicaksana1, *, Made Anggita Wahyudi Linggasani1
1Architecture Department, Universitas Warmadewa, Denpasar, Indonesia
*Corresponding author. Email: wicaksanandika@gmail.com
Corresponding Author
Gde Bagus Andhika Wicaksana
Available Online 8 July 2022.
DOI
10.2991/assehr.k.220703.054How to use a DOI?
Keywords
Urban; City Building Game (CBG); Geodata; Simulation
Abstract

Urban modeling is a way to visualize and simulate urban areas to make it easier to analyze complex urban systems. Games Cities: Skyline as a CBG (City Building Game), can be used for the non-game purpose to simulates urban-related processes in a visually appealing 3D city environment in the field of urban planning and design. CBG offers an interactive way to visualize and simulate the city in playable ways. Using Denpasar City as a field study, the process of making the real 3D city model accurately into playable simulation requires geodata information. By using automatic geodata processing methods, the model is created by translates geographic information of city elements such as DEM (Data Elevation Model), road networks, vegetation, water sources, land use, etc are forming into Geographic Information System (GIS) data format. By using a game modification system (commonly called mod), the city geodata information is imported into the Cities: Skyline. There are two steps to create a playable city model that can be running in the game: firstly, importing the entire Denpasar City Geodata which will be generated automatically into the game, and the second is the post-production by manually modifying the model to make city model can be running in the game properly. The result is the Denpasar City model is accurately created based on geographic data and offer valuable simulation such as traffic simulation, population density, pollution, etc. And also, through the playable simulation, we could interactively design the ideal city based on real city simulation.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the International Webinar on Digital Architecture 2021 (IWEDA 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
8 July 2022
ISBN
978-94-6239-588-6
ISSN
2352-5398
DOI
10.2991/assehr.k.220703.054How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Gde Bagus Andhika Wicaksana
AU  - Made Anggita Wahyudi Linggasani
PY  - 2022
DA  - 2022/07/08
TI  - Model into Playable Simulation in Games Cities
BT  - Proceedings of the International Webinar on Digital Architecture 2021 (IWEDA 2021)
PB  - Atlantis Press
SP  - 302
EP  - 306
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220703.054
DO  - 10.2991/assehr.k.220703.054
ID  - Wicaksana2022
ER  -