Design of Parking Guidance System Based on Stackelberg Game
- DOI
- 10.2991/itim-17.2017.25How to use a DOI?
- Keywords
- PGS, Stackelberg game, Bipartite graph, Network maximum flow
- Abstract
As we know, parking guidance system (PGS) can help vehicles find appropriate parking lot more efficiently. Real-time guidance information delivers to vehicles; however, vehicles don't always follow the guidance due to various reasons in reality. This paper focuses this phenomenon and design the PGS in the view of multi-round Stackelberg game, aiming to recommend the target parking lot most possible be accepted by vehicles and help them complete parking. The static architecture of PGS is established and essential components such as front-end application and back-end web server are structured according to the needs of users. In dynamic procedure, the model of game between PGS and vehicles is also established and analyzed. Finally, the performance of PGS shows it can guide vehicles effectively, highly taking in account the efficiency and fairness of parking.
- Copyright
- © 2017, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Hongwei Zhu AU - Lei Peng AU - Huiyun Li AU - Jianming Liu AU - Xinling Zhou AU - Shi Dong PY - 2017/08 DA - 2017/08 TI - Design of Parking Guidance System Based on Stackelberg Game BT - Proceedings of the 2017 International Conference on Information Technology and Intelligent Manufacturing (ITIM 2017) PB - Atlantis Press SP - 99 EP - 102 SN - 1951-6851 UR - https://doi.org/10.2991/itim-17.2017.25 DO - 10.2991/itim-17.2017.25 ID - Zhu2017/08 ER -