Improved Ray Tracing Algorithm based on Virtual Source Tree
- DOI
- 10.2991/isrme-15.2015.175How to use a DOI?
- Keywords
- ray tracing; virtual source; depth-first; traversal
- Abstract
Aiming at the low efficiency problem of the existing ray tracing algorithm, we design a low-complexity ray tracing algorithm based on the virtual source. In order to reduce the computational complexity, we design a concept-"virtual wall" to reduce the number of walls to be searched. Meanwhile, the depth-first-search algorithm is employed to complete the tree structure establishment of the virtual source, which can acquire all the effective paths between the source and the destination node without repeating traversal. The simulation results show that the improved algorithm can accurately find all the valid path from the transmitter to the receiver, and the. computational complexity of the improved algorithm is reduced.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Lin Zhou AU - Fang Luo AU - Longpin Yang PY - 2015/04 DA - 2015/04 TI - Improved Ray Tracing Algorithm based on Virtual Source Tree BT - Proceedings of the 2015 International Conference on Intelligent Systems Research and Mechatronics Engineering PB - Atlantis Press SP - 851 EP - 854 SN - 1951-6851 UR - https://doi.org/10.2991/isrme-15.2015.175 DO - 10.2991/isrme-15.2015.175 ID - Zhou2015/04 ER -