A Simulation System of Snow Based on Particle System
Authors
Zhuo Tian, Baicheng Li
Corresponding Author
Zhuo Tian
Available Online April 2015.
- DOI
- 10.2991/isrme-15.2015.149How to use a DOI?
- Keywords
- particle system; snow simulation; texture mapping;billboarding
- Abstract
The simulation of snow in virtual scene can greatly of particles will make both simulation and real-time of system more difficult. A method for simulating snow is presented in this paper based on the analysis of particle system and texture mapping technology. The basic idea of the method is using texture mapping to render snow particles. By the using of billboarding technology, the particles can always face to the direction of observers, the immersion of scene is improved, the usage of system resources is reduced, and the real-time of system is promoted.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Zhuo Tian AU - Baicheng Li PY - 2015/04 DA - 2015/04 TI - A Simulation System of Snow Based on Particle System BT - Proceedings of the 2015 International Conference on Intelligent Systems Research and Mechatronics Engineering PB - Atlantis Press SP - 740 EP - 743 SN - 1951-6851 UR - https://doi.org/10.2991/isrme-15.2015.149 DO - 10.2991/isrme-15.2015.149 ID - Tian2015/04 ER -