Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2022)

How Flashcard Games Improve Critical Thinking Skills on History of Islamic Culture Material?

Authors
Mochammad Rizal Ramadhan1, *, M. Iqbal Najib Fahmi2, Samudra Mutiara Hasanah2, Abd Aziz bin Rekan2
1Universitas Negeri Malang, Malang, Indonesia
2Universiti Malaya, Kuala Lumpur, Malaysia
*Corresponding author. Email: mochammad.ramadhan.fs@um.ac.id
Corresponding Author
Mochammad Rizal Ramadhan
Available Online 14 April 2023.
DOI
10.2991/978-2-38476-038-1_26How to use a DOI?
Keywords
Critical thinking; flashcard games; history of Islamic culture
Abstract

The material history of Islamic culture, especially the history of Muslim scientists, is something that a student should know. The history of Muslim scientists has now been taught at various levels of education, including in junior high school. So far, the study of the history of Muslim scientists has been carried out conventionally. First, the teacher presents the profile of scientists through the conventional method with the help of PowerPoint media. Then, students sequentially memorize the characters along with the year, place, and events experienced by the character. This makes it easy for students to forget the material presented because the learning process could be more innovative. This study sees this challenge as an opportunity to design the right media using technology in an educational game in the form of flashcard games. Flashcard games can help the learning process be interactive and easy to understand. This flashcard game learning media will enrich with Augmented Reality technology so that it can improve students’ critical thinking skills. Critical thinking skills will be measured through the Greenstein rubric, which includes the ability to apply, evaluate, and use data to develop critical insights, analysis, and synthesize. We use the ADDIE learning design development procedure for media development, which consists of analysis, design, development, implementation, and evaluation.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
14 April 2023
ISBN
978-2-38476-038-1
ISSN
2352-5398
DOI
10.2991/978-2-38476-038-1_26How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mochammad Rizal Ramadhan
AU  - M. Iqbal Najib Fahmi
AU  - Samudra Mutiara Hasanah
AU  - Abd Aziz bin Rekan
PY  - 2023
DA  - 2023/04/14
TI  - How Flashcard Games Improve Critical Thinking Skills on History of Islamic Culture Material?
BT  - Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2022)
PB  - Atlantis Press
SP  - 239
EP  - 246
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-038-1_26
DO  - 10.2991/978-2-38476-038-1_26
ID  - Ramadhan2023
ER  -