The Overview of Many Light Rendering
- DOI
- 10.2991/isci-15.2015.252How to use a DOI?
- Keywords
- many light rendering; lightslice; row-collumn sampling;
- Abstract
Rendering complex scenes with indirect illumination, high dynamic range environment lighting, and many direct light sources remains a challenging problem. Prior work has shown that all these effects can be approximated by many point lights. For hundreds of thousands of lights, a brute force solution that computes all columns of the many-lights problem is prohibitively expensive. Many methods have been proposed to reduce the computation complexity of the many-lights problem. In this paper, We introduce three different many light algorithms which exploit matrix structure from different aspects. The advantage and disadvantage are analyzed according to different aspects of three algorithms.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Genyuan Zhang AU - Jun Huang AU - Huabing Zhang AU - Xiaohua Li PY - 2015/01 DA - 2015/01 TI - The Overview of Many Light Rendering BT - Proceedings of the 2015 International Symposium on Computers & Informatics PB - Atlantis Press SP - 1914 EP - 1921 SN - 2352-538X UR - https://doi.org/10.2991/isci-15.2015.252 DO - 10.2991/isci-15.2015.252 ID - Zhang2015/01 ER -